Available Games
Game endpoints are authenticated via session token (Bearer token in the Authorization header). The session is created by the operator via POST /operator/launch.
Games
Dice
Roll a target number — win if the outcome is over or under your chosen threshold. Configurable risk with a sliding target.
Limbo
Pick a target multiplier — win if the generated multiplier exceeds your target. Higher targets mean higher risk and reward.
Plinko
Drop a ball through a pyramid of pegs. Choose rows (8–16) and risk level (low, medium, high). The ball lands in a slot with a corresponding multiplier.
Keno
Select up to 10 numbers from a 40-number grid. The RGS draws 10 random numbers. Payouts scale with how many picks are hit.
Mines
Reveal tiles on a 5×5 grid while avoiding hidden mines. Choose 1–24 mines. Each safe reveal increases your multiplier — cash out anytime.
RTP Variations
Each game is registered at multiple Return to Player (RTP) percentages: 99%, 98%, and 96%. The game code uses a mnemonic suffix derived from the house edge:
| Game | 99% RTP | 98% RTP | 96% RTP |
|---|---|---|---|
| Dice | dice-alpha |
dice-beta |
dice-delta |
| Limbo | limbo-alpha |
limbo-beta |
limbo-delta |
| Plinko | plinko-alpha |
plinko-beta |
plinko-delta |
| Keno | keno-alpha |
keno-beta |
keno-delta |
| Mines | mines-alpha |
mines-beta |
mines-delta |
The operator selects the RTP variation when launching a session via the gameCode field.
Game Messages
Bet and verify requests include a message field containing game-specific parameters encoded as JSON. The exact schema varies per game — refer to the request/response schemas in the API Reference.
Mines: Multi-Action Flow
Mines is a multi-action game where a single round consists of multiple requests: