Available Games

Use GET /operator/games to fetch the game codes available to your operator, or refer to the table below. Games are grouped into packs and the endpoint returns the games of every pack assigned to your operator, so it may be a subset of this page; contact us to change your packs. POST /operator/launch returns 403 game_not_enabled for a game outside your packs.

Games

Dice

Predict whether the roll lands over or under your target number. Configurable risk with a sliding target.

Limbo

Set a target multiplier and see if the result flies past it. Higher targets mean higher risk and reward.

Plinko

Drop a ball through a field of pegs and watch it land on a multiplier. Choose rows (8–16) and risk level (low, medium, high).

Keno

Pick up to 10 numbers and match as many as you can from 20 drawn. Payouts scale with how many picks are hit.

Mines

Reveal tiles on a 5×5 grid while avoiding hidden mines. Choose 1–24 mines. Each safe reveal increases your multiplier — cash out anytime.

Wheel

Spin the wheel and land on a multiplier. Simple, fast-paced gameplay.

Baccarat

Bet on whether the Player's or Banker's hand will reach closest to a value of 9. Classic card game rules.

HiLo

Predict whether the next card will be higher or lower than the previous one. Simple, fast-paced card action.

Towers

Climb the tower one row at a time, picking a safe tile while avoiding hidden traps. Your multiplier grows with every level — cash out anytime.

Lightning Plinko

Plinko with a charge. Random multiplier slots are struck by lightning before each drop, boosting their payouts.

Lightning Keno

Keno with a charge. Random numbers are struck by lightning before the draw, applying multiplier boosts to any matches.

Blackjack

Beat the dealer by drawing cards as close to 21 as possible without going over. Classic blackjack rules.

Doctor Pump

Pump to inflate your multiplier — each pump pushes it higher, but pump too far and it bursts. Cash out before it pops.

Roulette

Place bets on numbers, colors, ranges, or rows and spin the wheel. Single-zero European layout with payouts up to 36×.

Cases

Open a case and reveal a colored crown with a multiplier. Pick from four difficulty levels — higher difficulty, higher ceiling.

Coinflip

Call heads or tails. Each correct call doubles your multiplier for up to 20 flips — cash out anytime, or call a full streak in one instant bet.

Pinball

Spin three reels for bar, seven, cherry and wild wins. Land Pinball on the third reel to open a four-ball bonus, or buy the bonus up front.

Blackjack (Multi Seat)

Play up to five seats at once against one shared dealer. Every seat stakes its own bet and side bets, and plays out its own hands.

Craps

Bet on the shooter's dice: pass line, come bets, true odds, place, lay, field and hard ways, resolved roll by roll. Bets can be added and removed between rolls.

War

You and the dealer each get one card and the higher card wins. On a tie, surrender half your bet or double it and go to war. Tie and Coloured Tie side bets.

Plinko 100

Plinko played a hundred balls at a time. One bet drops a batch of 100 balls, the stake is split evenly across them, and every ball pays the bucket it lands in.

Darts

Throw at a board of six zones and win the multiplier of the zone you hit.

Degen Mining

Mine rock by rock while avoiding hidden hazards. Each safe tile raises your multiplier — cash out anytime. Four difficulty levels.

Chicken Crossing

Guide a chicken across the road one lane at a time while hidden traffic waits. Each safe lane raises your multiplier — cash out anytime. Four difficulty levels.

Mines Mania

Mines with power-ups. Stars open the tiles around them, meteors hold the multiplier, and multiplier labels boost a reveal. Play up to three boards that share one multiplier.

Rock Paper Scissors

Throw rock, paper or scissors against the house. Each win raises your multiplier and a tie is a push — cash out after any win, up to 20 wins.

Flight Deck

Take off over the sea and fly through tokens: balloons add to your multiplier, coins multiply it and rockets halve it. Land on the deck to win the multiplier — splash into the sea and the round is lost.

RTP Variations

Each game is registered at multiple Return to Player (RTP) percentages. The game code uses a mnemonic suffix derived from the house edge — alpha is the highest RTP, descending through beta, gamma and delta.

Standard games

For these games each suffix maps to a fixed RTP. The full game code is the game slug plus the suffix, e.g. dice-alpha.

Game -alpha (99%) -beta (98%) -gamma (97%) -delta (96%)
Dice dice-alpha dice-beta dice-gamma dice-delta
Limbo limbo-alpha limbo-beta limbo-gamma limbo-delta
Plinko plinko-alpha plinko-beta plinko-gamma plinko-delta
Keno keno-alpha keno-beta keno-gamma keno-delta
Mines mines-alpha mines-beta mines-gamma mines-delta
Wheel wheel-alpha wheel-beta wheel-gamma wheel-delta
HiLo hilo-alpha hilo-beta hilo-gamma hilo-delta
Towers towers-alpha towers-beta towers-gamma towers-delta
Cases cases-alpha cases-beta cases-gamma cases-delta
Coinflip coinflip-alpha coinflip-beta coinflip-gamma coinflip-delta
Plinko 100 plinko_100-alpha plinko_100-beta plinko_100-gamma plinko_100-delta
Darts darts-alpha darts-beta darts-gamma darts-delta
Rock Paper Scissors rock_paper_scissors-alpha rock_paper_scissors-beta rock_paper_scissors-gamma rock_paper_scissors-delta

Other games

These games use their own RTP scheme — refer to the exact game code below.

Game Game Code RTP
Baccarat baccarat-alpha 99%
Lightning Plinko lightning_plinko-gamma 97%
Lightning Keno lightning_keno-delta 96%
Blackjack blackjack-leo 99.46%
Blackjack (Multi Seat) blackjack_multi-leo 99.46%
Doctor Pump doctor_pump-gamma 97%
Roulette roulette-alpha-gemini 98.65%
Pinball pinball-gamma-leo 96.5%
Craps craps-alpha-cancer 98.6%
War war-gamma-libra 96.27%
Degen Mining degen_mining-alpha 99%
Degen Mining degen_mining-beta 98%
Degen Mining degen_mining-gamma 97%
Degen Mining degen_mining-gamma-leo 96.5%
Chicken Crossing chicken_crossing-alpha 99%
Chicken Crossing chicken_crossing-beta 98%
Chicken Crossing chicken_crossing-gamma 97%
Chicken Crossing chicken_crossing-gamma-leo 96.5%
Mines Mania mines_mania-gamma 97%
Mines Mania mines_mania-delta 96%
Flight Deck flight_deck-gamma 97%

The operator selects the RTP variation when launching a session via the gameCode field in POST /operator/launch.

Blackjack (Multi Seat)

blackjack_multi-leo is a table version of blackjack. One player controls 1–5 seats in a single round, against one dealer and one shoe. It is a single-player game — the seats all belong to the same session and the same wallet.

Table Rules

Rule Value
Seats per round 1–5
Splits per seat Up to 3 (4 hands), against 2 in single-seat blackjack-leo
Side bets Perfect Pairs, 3 Card Poker — optional, per seat
Dealer One dealer hand shared by every seat
RTP 99.46% per seat — the seat count does not change the house edge

Each seat stakes its own main bet and its own side bets, so the seats may bet different amounts. Play runs seat by seat: a seat finishes all of its hands, including split hands, before the next seat acts. The dealer plays out last and the round closes.

Wallet Flow

A round produces more than one wallet transaction. Your callback implementation must accept multiple debits and multiple credits for the same roundId.

Stage Callback Amount
Bet /callback/debit Total of every seat's main bet and side bets
Deal /callback/credit (see below) Winnings that are already decided at the deal
Double /callback/debit The acting seat's main bet
Split /callback/debit The acting seat's main bet
Insurance /callback/debit Half of the acting seat's main bet
Round end /callback/credit The remaining payout, less any amount already credited at the deal

The deal credit carries roundClosed: false. The RGS sends it when the deal already decides a win:

  • A side bet that wins on the deal.
  • A player blackjack when the dealer's upcard is neither an ace nor a ten-value card, because the dealer can no longer hold a blackjack.

The closing credit at the end of the round carries roundClosed: true and excludes what the deal credit already paid. Use roundClosed, not the transaction count, to detect the end of a round. See Wallet Callbacks for the full schemas.

Craps

craps-alpha-cancer keeps one round open for as long as the player has chips on the table. A round can span many rolls, and the player can add or remove bets between rolls.

Wallet Flow

A round produces more than one wallet transaction. Your callback implementation must accept multiple debits and multiple credits for the same roundId.

Stage Callback Amount
First bet /callback/debit Total of the opening bets
Add bet /callback/debit Total of the bets added between rolls
Remove bet /callback/credit Refund of the removed bets
Winning roll /callback/credit Payout of the bets that the roll wins

The round closes when no chips remain on the table, either after a roll or after the player removes the last bet. That credit carries roundClosed: true. When the last roll loses, the closing credit is 0. Every earlier credit carries roundClosed: false. Use roundClosed, not the transaction count, to detect the end of a round.

War

war-gamma-libra is Casino War with Tie and Coloured Tie side bets. A round that does not tie settles on the deal.

Wallet Flow

Stage Callback Amount
Bet /callback/debit Main bet plus any side bets
Go to war /callback/debit The main bet, again
Round end /callback/credit The full payout, with roundClosed: true

The player can go to war after each tie, so a round can hold more than one go-to-war debit. Surrender takes no extra debit: the closing credit returns half of the main bet, plus any side bet win. A round has exactly one credit, and it always closes the round.